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Controls
×
General
WASD to move
Space to Switch Camera Modes
Camera Modes
Follow: Camera follows the player. It is fixed to a preset rotation
Free: Camera moves independent of the player
WASD to move forward, left, back, right
Q and E to move up and down
Mouse Drag to look around
Controls
Camera Mode: Follow
FPS: 0
WebGL Game Engine Demo
Evan Bertis-Sample
The final iteration of our space-world, this time complete with additional lights!
Lighting Model
Phong
Blinn-Phong
Gouraud (Phong Style)
Gouraud (Blinn-Phong Style)
Stylized
Attenuation
Polynomial
Linear (1/dist)
Quadratic (1/dist*dist)
None
Headlight Off
Central Sphere Material
Default
Red
Green
Blue
Gray
Black Hole
Star
Blue Crystal
Purple Crystal
Pink Crystal
Platform
Black Hole Material
Default
Shiny
Red
Green
Blue
Gray
Star
Blue Crystal
Purple Crystal
Pink Crystal
Platform
See Normals
Lighting Controls
Point Light Position
X
Y
Z
Point Light Intensity
Active
Point Light Diffuse Color
R
G
B
Point Light Specular Color
R
G
B
Ambient Light
Global Ambient Color
R
G
B
Ambient Light Intensity